AI in Gaming: A Double-Edged Sword?
Tue Jan 20 2026
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The gaming world is buzzing with debates about generative AI. Some love it, others hate it. Razer's CEO, Min-Liang Tan, thinks AI has a place in gaming. He believes that even though there's a lot of low-quality AI-generated content out there, some truly amazing art can still come from it.
Razer is diving deep into AI. They've got new headphones, a powerful PC for AI tasks, and even a kit for developers. But not everyone is happy about this. Many gamers are upset, posting angry comments and memes online.
Min-Liang Tan understands the backlash. He's a gamer too. He knows players want engaging, immersive experiences. No one wants to see weird character models or bad storylines. But he believes that with careful use, AI can help create better games.
He thinks the key is human creativity. AI is just a tool. It's up to game developers to use it well. Min-Liang plays all kinds of games, from big hits like PUBG to indie games on Roblox. He appreciates the thought and effort that goes into them. That's what he considers real art.
Not everyone agrees with Razer's approach. Some companies, like Games Workshop, have banned AI altogether. Others, like EA and Square Enix, are embracing it. It's a big divide in the industry.
The future of AI in gaming is uncertain. Will it lead to more low-quality content? Or will it help create amazing new experiences? Only time will tell.
https://localnews.ai/article/ai-in-gaming-a-double-edged-sword-23e6fbe9
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