BUSINESS

Big Loss, Big Gain: How Xbox Game Pass Impacts Developers

Thu Jan 09 2025
When Xbox introduced Game Pass in 2017, offering players a vast library of games for a monthly fee, it seemed like a dream come true. But for game developers, the story isn't as sweet. According to industry expert Christopher Dring, games on Game Pass might lose up to 80% of their regular sales on Xbox. This subscription model, much like a Netflix for games, has reshaped how games are enjoyed, but at what cost to the developers? Game Pass can significantly lower sales, with titles like "Hellblade 2" and "Starfield" feeling the impact. While big hits might weather the storm better, smaller titles and indie games might struggle. But there's a flip side. Games on multiple platforms can see a boost on other consoles, such as PlayStation. Exposure to more players could drive overall game popularity, encouraging exploration of other games on Game Pass. However, the subscription model can be a double-edged sword. It depletes potential long-term earnings from premium sales, although Xbox compensates with a large payment. Yet, getting noticed in today's crowded gaming landscape is tough. Subscriptions like Game Pass can help games reach more players. Dring explains that while subscriptions can lead to lost revenue, they also give games a much-needed spotlight.

questions

    What long-term impact does Game Pass have on the gaming industry's business models?
    If Game Pass can hurt sales by 80%, why not just charge $0.20 for the service?
    How does the inclusion of new releases on Game Pass affect their overall sales on Xbox?

actions