TECHNOLOGY

Boosting Gaming Performance: New Titles Join NVIDIA's DLSS 4 Party

Wed Jul 16 2025

NVIDIA continues to elevate gaming experiences with its latest advancements. This week, they've added Marvel Rivals, War Thunder, and RoboCop: Rogue City - Unfinished Business to their list of games benefiting from DLSS 4 Multi Frame Generation and NVIDIA Reflex.

Marvel Rivals

For Marvel Rivals fans, the timing couldn't be better. With season 3 just around the corner, players can look forward to a significant performance boost. NVIDIA claims that DLSS 4 can multiply frame rates by up to 5 times. Additionally, enabling NVIDIA Reflex can reduce PC latency by 55%.

  • RTX 5090 users can expect to blast through enemies at 450 FPS in 4K with all settings maxed out.
  • Other RTX 50 series cards also see impressive gains, with the RTX 5060 reaching 300 FPS at 1080p.

War Thunder

War Thunder players aren't left out either. The latest update introduces support for NVIDIA DLSS 4 with Multi Frame Generation. RTX 50 series card owners can now enable ray tracing and crank up the settings for a detailed and smooth gaming experience.

RoboCop: Rogue City - Unfinished Business

RoboCop: Rogue City - Unfinished Business, the upcoming DLC for the 2023 game, will launch with support for NVIDIA DLSS 4 with Multi Frame Generation. This means players can enjoy enhanced performance right from the start.

Conclusion

It's interesting to note that NVIDIA's advancements in gaming technology continue to push the boundaries of what's possible. As more games adopt these features, the overall gaming experience is set to improve significantly.

questions

    How does NVIDIA DLSS 4 Multi Frame Generation specifically improve the performance in Marvel Rivals, War Thunder, and RoboCop: Rogue City - Unfinished Business?
    What are the technical differences between NVIDIA DLSS 4 and previous versions that contribute to the performance boost?
    Will RoboCop: Rogue City - Unfinished Business be the first game where the AI cop is faster than the players' frames per second?

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