Borderlands 4: Fans Plan Ahead, But Game's Not Done Yet

USAWed Jul 09 2025
Fans of Borderlands 4 are already diving deep into the game's mechanics, even though it's not out yet. They've created a skill tree planner for two characters, Vex and Rafa, letting players map out their game strategy early. This is pretty cool, but there's a catch. The game's creative director, Graeme Timmins, reminded everyone that the game isn't finished. He said, "This is an awesome tool! ! But remember. . . the game isn't done yet. . . and all skills are SUBJECT TO CHANGE :)" He also mentioned that the team is still tweaking and balancing the characters. So, what players have seen in demos might not be the final version. This is a common issue in gaming. Fans get excited and start planning based on early information. But games often change a lot between early previews and the final release. It's like planning a trip based on a rough map. The final version might have different roads or landmarks. So, while it's fun to plan ahead, players should keep in mind that things might change. It's always a good idea to stay flexible and not get too attached to early plans. After all, the game is still a couple of months away. In the meantime, there are plenty of other great first-person shooter games to check out. It's a good way to pass the time while waiting for Borderlands 4.
https://localnews.ai/article/borderlands-4-fans-plan-ahead-but-games-not-done-yet-d30481cc

questions

    If the game isn't done yet, should we start a support group for fans who are already too invested?
    What strategies can developers use to manage fan expectations when a game is still in development?
    How can developers balance the need for transparency with the necessity of maintaining creative control over their projects?

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