ENTERTAINMENT

Civilization VII: A Fresh Start for Veterans and Newcomers

Thu Jan 16 2025
Creating the seventh Civilization game is no easy task. With six previous entries, each with its own unique flavor, the challenge lies in making it distinct enough to attract new players while keeping it familiar for long-time fans. This week, I spent 15 hours playing Civilization VII, set for release next month, through its first two ages: Antiquity and Exploration. And it’s clear that this is the most significant overhaul the series has seen in a single new release without expansions. Despite the changes, Civilization VII feels like a return to form. Many fans, including me, had issues with Civilization VI. But VII isn’t a complete reset to pre-VI times; it revisits and refines many concepts introduced in VI, like the hex-based city district system. For new and returning players, Civilization VII aims to be an excellent starting point. I've been playing the game since 1996, so it’s hard for me to speak from the perspective of a new player. But let’s try to imagine how appealing it will be for beginners. The tutorials in Civilization VII are improved compared to earlier games. They are clearly explained and guide you closely at the beginning. However, starting from scratch still involves reading many pop-up text boxes. It’s not as overwhelming as learning games like Crusader Kings III or Europa Universalis IV, but it’s still quite a bit of information to take in.

questions

    How does Civilization VII balance innovation with familiarity for long-time fans?
    What critical design choices influenced Civilization VII's claim to be the most radical overhaul yet?
    What specific improvements make Civilization VII more appealing to new players compared to earlier entries?

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