ENTERTAINMENT
How Borderlands Blended Genres and Changed the Gaming Landscape
Wed Nov 06 2024
When Borderlands first hit the scene 15 years ago, it was a game that blended different worlds. Created by Gearbox Software, a team with roots in major game studios like 3D Realms and Bethesda Softworks, Borderlands wasn't just another shooter. It introduced elements from RPGs, like skill trees and randomized weapons, into a shooter game. This unique blend wasn't new, but Borderlands did it better than anyone before.
The game's success wasn't guaranteed. A similar game called Hellgate: London had failed just a year earlier. Gearbox took a risk and it paid off. Borderlands became a hit, known for its endless supply of loot and a world that adapted to your level. You could play it solo or with friends, which made it even more fun.
Critics loved it too. They praised how the game kept players coming back with new gear and levels. This game loop became a big influence in the industry. Many games that came after, like Warframe and Destiny, used similar systems. Borderlands didn't just create a new genre, it changed how games are made.
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questions
Is there a hidden message in the randomized weaponry that only the developers know about?
Imagine if the game's loot system was so addictive that players started collecting real-world items instead of virtual loot.
Did Gearbox secretly work with Valve to ensure Borderlands would be a success?
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