HEALTH

How Do Older Adults Feel About Active Video Games?

Tue May 27 2025
Older adults are increasingly drawn to active video games (AVGs). These games blend physical activity with entertainment. This trend has sparked interest in using AVGs for training purposes. However, there is a noticeable gap in research. Specifically, there is a lack of comparative studies. These studies would help determine which AVGs are best suited for older adults. The appeal of AVGs lies in their ability to make exercise fun. They turn physical activity into a game. This can motivate older adults to stay active. But not all AVGs are created equal. Some may be too intense or complex for older users. Others might not provide enough challenge. This is where comparative studies come in. They can help identify the most effective and enjoyable AVGs for this age group. User experience is a key factor to consider. Older adults may have different needs and preferences. Some might enjoy games that are easy to learn but offer a good workout. Others might prefer games that are more challenging. Pleasure is another important aspect. If a game is not enjoyable, older adults are less likely to stick with it. Intensity also plays a role. A game that is too intense can be discouraging. One that is not intense enough might not provide a good workout. Workload is another consideration. Some AVGs require more physical effort than others. This can be a good thing if the goal is to improve fitness. But it can also be a barrier for older adults with health issues. Comparative studies can help find a balance. They can identify games that offer a good workout without being too demanding. In conclusion, AVGs have the potential to revolutionize training for older adults. They make exercise fun and engaging. But not all AVGs are suitable for this age group. Comparative studies are needed to determine the best options. These studies should consider user experience, workload, pleasure, and intensity. Only then can the most effective and enjoyable AVGs be identified.

questions

    How do the benefits of active video games for older adults compare to traditional exercise methods?
    What specific types of active video games are most effective for improving physical and cognitive health in older adults?
    How does the user experience of active video games vary among different age groups within the older adult population?

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