AI, Jobs and Games: What Workers Want

South Korea, SeoulWed Apr 15 2026
A group of game‑industry unions and a political committee met on the 15th to talk about how artificial intelligence will change game making. They wanted to make sure that new laws and tax breaks actually help people who build games, not just companies. A survey of 1, 078 employees from eight game firms showed that most people support the main changes to the Game Industry Promotion Act. They strongly favor tax credits for production costs, new AI laws and a government agency to promote games. Yet only a small fraction of workers understand the details of these policies, and fewer believe that tax cuts will improve wages or keep jobs. The same survey revealed a growing unease. While 65% of workers already use AI and feel it makes them more efficient, about three‑quarters fear job loss and want clear rules on how profits from AI projects should be shared. Only a quarter of companies have formal talks between management and unions, indicating that many issues remain unaddressed. To tackle these problems, a member of the political committee suggested forming a “labor‑management‑government consultative body. ” The idea is to bring real workers, bosses and lawmakers together so that laws reflect what happens on the job. The body would set standards for AI use, create training for workers who need to change roles and ensure that unions help decide how a new government agency operates.
Union leaders shared their concerns. One said that AI is not yet a fun tool; instead it feels like extra homework because companies do not train staff well. Another noted that the gap between what bosses plan and what workers need is widening, urging a faster feedback loop. A different voice pointed out that small companies lack the support larger firms have, so they need policy help to use AI without cutting jobs. A union member also said that the fear of losing work is now a reason people join unions. The discussion highlighted that workers want policies that use AI to reduce crunch time, not to replace them. The head of the union committee emphasized the importance of a safety net for small and medium‑sized studios. He called for an industry‑wide bargaining system that would protect workers if a game fails, ensuring the whole ecosystem can take risks. The meeting ended with an agreement that collaboration between workers, managers and lawmakers is essential. The goal is to create a game‑making environment where AI supports creativity, keeps jobs stable and gives everyone a voice in shaping the future.
https://localnews.ai/article/ai-jobs-and-games-what-workers-want-d096e156

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