AMD jumps into the frame generation race with new FSR tech

Tue Apr 21 2026
AMD is finally joining NVIDIA and Intel in the frame generation game, and it’s doing it the open-source way. The company quietly added a new option to its FidelityFX SDK, letting developers tweak how much extra frames get generated. This isn’t just another patch—it’s AMD’s first real step into multi-frame generation (MFG), a feature that can push performance even further in demanding games. Currently, AMD only offers basic frame generation through FSR 4, giving up to 2x more frames. NVIDIA and Intel, on the other hand, already let users dial in higher ratios—NVIDIA’s RTX 40 series goes up to 4x, with the next-gen RTX 50 series aiming for 6x. Intel’s XeSS 3 matches NVIDIA’s 4x cap on its Arc GPUs. AMD’s new addition, seen in the ADLX FidelityFX SDK, hints at similar flexibility, with a setting called "IADLX3DFidelityDXFrameGenUpgradeRatioOption" that lets users pick their preferred boost level.
What’s interesting is how AMD is approaching this. Instead of locking users into a single ratio, the new SDK option suggests they’re giving developers and gamers more control. For older GPUs without MFG, frame generation still works but only delivers a straightforward 2x speed boost. The real question is whether AMD will push beyond the competition with higher ratios or stick to something more conservative. The timing makes sense. As games grow more graphically intense—especially with features like path tracing—extra frames can be a lifesaver. AMD’s also working on a new FSR version called "Diamond, " expected to arrive with next-gen consoles and RDNA 5 GPUs. If this tech pays off, it could level the playing field, or even give AMD an edge in making high-end gaming smoother without sacrificing visuals.
https://localnews.ai/article/amd-jumps-into-the-frame-generation-race-with-new-fsr-tech-77a87a73

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