ENTERTAINMENT
The Last Of Us: A Misstep in Storytelling
Mon May 19 2025
The Last of Us is wrapping up its second season with a big emotional episode. It is a fan-favorite, but it also shows a significant change in the storytelling approach. The show has decided to reveal a major plot point way too early. This is a big deal because it changes how viewers experience the story. This episode is called "Scars" and it fills in the gaps between the first and second seasons. It's all about Joel and Ellie's journey together. This part of the story is quite touching and includes some familiar moments from the game. Fans will enjoy seeing Pedro Pascal back as Joel. The episode covers many of Ellie's birthdays, showing how their relationship changes over time. It's a nice break from the usual sadness of the show. Fans of the game will love seeing a certain space trip brought to life. Pascal's performance is excellent, and the chemistry between him and Ramsey is great. However, this is The Last of Us, and happiness doesn't last long.
One of the best things about the game is how it slowly reveals information. It lets you form your own opinions and then surprises you with new details. The TV show, though, is taking a different approach. It's more straightforward, revealing things upfront. Sometimes, this works well, but other times, it feels like a mistake. The biggest issue in the latest episode is a major reveal that happens way too early. In the game, this scene is a huge moment that brings everything together. It's heartbreaking and explains why Ellie does what she does. Without it, the game's ending wouldn't be as powerful. But in the show, this scene happens before the story is even halfway done. It's like giving away the ending of a movie before you've even seen the beginning. It makes the rest of the story feel less impactful. The show has been enjoyable so far, but this change feels like a step backward. It's a creative choice that doesn't seem necessary and undermines what made the original story so special.
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questions
In what ways does the TV show's upfront approach to storytelling differ from the game's drip-feeding method?
How does the early revelation of Ellie's conversation with Joel affect the emotional impact of the story?
How does the timing of the reveal in the TV show compare to its impact in the game, and what does this say about storytelling techniques?
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