Video Games, Screens, and the Rising Weight of Mexican Teens

MexicoTue Feb 24 2026
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Mexico faces a growing health challenge: more than 40 % of its teenagers are now overweight or obese, and the number has climbed from about 17. 6 % to 18. 1 % between 2020 and 2023. One major factor is the surge in screen time that began during the COVID‑19 lockdowns. Kids gained early and easier access to smartphones, tablets, and gaming consoles, turning leisure into long hours of inactivity. These digital habits sit beside a broader shift toward sedentary living, where meals are often grabbed on the go and physical activity takes a back seat.
Researchers find that the longer a teen spends playing video games, the higher their risk of gaining excess weight. The issue is not just about calories; it also involves disrupted sleep patterns and increased stress, both of which can contribute to weight gain. Parents and schools are urged to set limits on screen use, encourage regular exercise, and promote balanced meals. Community programs that offer after‑school sports or active gaming sessions can help counterbalance the pull of passive entertainment. By addressing both technology use and lifestyle choices, Mexico can work toward reversing the upward trend in adolescent obesity.
https://localnews.ai/article/video-games-screens-and-the-rising-weight-of-mexican-teens-bfd1f1d5

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