Virtual Reality Games Boost Motor Skills in Kids with Autism

Changsha, ChinaThu Apr 03 2025
Virtual reality (VR) is not just for fun and games. It can also be a powerful tool for learning and therapy. VR-based serious games are digital games designed with a purpose beyond entertainment. They are used for education or therapy. One area where VR-based serious games have shown promise is in improving motor learning. However, their impact on gross motor skills in children with Autism Spectrum Disorder (ASD) in special education has not been fully explored. This is where a recent study comes in. The study focused on 40 children aged 6 to 12 from a special education school in Changsha. These children were randomly split into two groups. The first group, called the experimental group, received VR-based serious game training. The second group, the control group, attended traditional physical education classes. The intervention lasted for 12 weeks. The progress of both groups was measured using the Test of Gross Motor Development-2 (TGMD-2). The experimental group used a multimedia VR system with nine motor rehabilitation games. These games were designed to help improve motor skills. After the 12-week period, both groups showed significant improvements in gross motor skills. However, the experimental group showed even greater gains in locomotor and object control skills. This means they got better at running, jumping, and controlling objects like balls. The study also found significant time x group interaction effects. This is a fancy way of saying that the VR-based serious games had a positive impact on the children's motor skills over time. Despite these improvements, the average gross motor scores for both groups remained below the expected norms. This highlights the ongoing challenges these children face with motor skills. However, the findings are still promising. VR-based serious games could be a valuable addition to special education. They could help children with ASD improve their motor skills in a fun and engaging way. More research is needed to explore the long-term effects of these games. It is also important to consider how they can be integrated into school settings on a larger scale. One thing to consider is that while VR-based serious games show promise, they are not a magic solution. They should be used alongside other therapies and interventions. It is also important to remember that every child is unique. What works for one child might not work for another. Therefore, it is crucial to tailor interventions to the individual needs of each child. In conclusion, VR-based serious games have the potential to improve gross motor skills in children with ASD. However, more research is needed to fully understand their benefits and how they can be best used in special education. It is also important to remember that these games should be used as part of a broader approach to supporting children with ASD.
https://localnews.ai/article/virtual-reality-games-boost-motor-skills-in-kids-with-autism-ba71c4e1

questions

    What if the kids were just really good at the games because they thought they were playing a secret level of Mario Kart?
    If VR games are so effective, why don't we see kids with ASD breaking world records in gross motor skills after playing them?
    Could the improvement in motor skills be because the kids were just trying to escape the VR headsets as fast as possible?

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