Will Black Myth Wukong's Decision to Use AMD FSR 2 Over TSR Affect Your Gaming Experience?
AsiaMon Sep 16 2024
The recent revelation that Black Myth Wukong on PlayStation 5 uses AMD FSR 2 over TSR has left many gamers wondering if this decision will have a significant impact on their gaming experience. According to Digital Foundry, the choice to use AMD's upscaler may be attributed to the game's development in the early version of Unreal Engine 5, which lacks specific optimizations for PlayStation 5 and Xbox Series X|S.
One of the primary concerns is that TSR, which is used in Performance mode, may produce better results in certain scenarios, such as reduced ghosting and flickering. However, it's essential to consider the bigger picture. Will the Xbox Series S, which is yet to receive the game, be affected by this decision? As Digital Foundry suggests, the console's limited resources may not pose a significant challenge for the game, provided the developers avoid making optimization mistakes.
But what if we assume that the author is wrong? What if the Xbox Series S is indeed the culprit behind the game's delay? Would this change our perspective on the situation? It's crucial to consider alternative viewpoints and potential biases in the argument.
The game's inexperience with console development, as seen in the PlayStation 5 version, could also contribute to a subpar experience on the Xbox Series S. If the team opts for different optimization choices, it might result in a better experience than what's currently offered on PS5.
https://localnews.ai/article/will-black-myth-wukongs-decision-to-use-amd-fsr-2-over-tsr-affect-your-gaming-experience-47e38eca
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questions
Is the old version of Unreal Engine 5 a major factor in the choice of AMD FSR 2?
Can you explain the difference between TSR and AMD FSR 2?
Will the game's performance be affected by the use of frame generation?
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