Unity (game engine)

Cross-platform video game and simulation engine

Unity (game engine)

Summary

Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at the Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.

Originally created by Daveydweeb

6/7/2006, 10:05:04 AM

Modified

5/14/2026, 8:36:05 PM

Recent revisions

Alter735/14/2026, 8:36:05 PM

/* Supported platforms */ Updated supported platforms

Materialscientist5/6/2026, 6:19:10 PM

Reverted edit by [[Special:Contribs/~2026-26344-26|~2026-26344-26]] ([[User talk:~2026-26344-26|talk]]) to last version by CanIChangeThisLater

~2026-26344-265/5/2026, 4:34:23 PM
CanIChangeThisLater5/5/2026, 3:27:40 PM

Reverted 1 edit by [[Special:Contributions/~2026-27379-25|~2026-27379-25]] ([[User talk:~2026-27379-25|talk]]) to last revision by Annh07

~2026-27379-255/5/2026, 3:27:07 PM
Annh074/14/2026, 3:18:38 PM

Reverted 1 edit by [[Special:Contributions/~2026-22995-36|~2026-22995-36]] ([[User talk:~2026-22995-36|talk]]) to last revision by Giga Bang

~2026-22995-364/14/2026, 3:10:06 PM
Giga Bang4/10/2026, 12:58:19 PM

Logo color now inverts in dark mode

Explicit4/3/2026, 2:32:31 PM

Removing link(s) because [[Wikipedia:Articles for deletion/Vuforia Augmented Reality SDK (2nd nomination)]] closed as delete ([[WP:XFDC#4.0.16|XFDcloser]])

OceanWillBeOnline3/26/2026, 5:01:20 PM
OceanWillBeOnline3/26/2026, 4:58:52 PM
Annh073/24/2026, 3:38:04 PM

Reverted 1 edit by [[Special:Contributions/~2026-18293-00|~2026-18293-00]] ([[User talk:~2026-18293-00|talk]]) to last revision by A Frantic Turtle

~2026-18293-003/24/2026, 3:36:10 PM

using UnityEngine; public class PlayerController : MonoBehaviour { public CharacterController controller; public float speed = 12f; public float gravity = -9.81f; public float jumpHeight = 3f; Vector3 velocity; bool isGrounded; void Update() { // Zameen par hai ya nahi check karne ke liye isGrounded = controller.isGrounded; if (isGrounded && velocity.y < 0) { velocity.y = -2f; } // Keyboard inputs...

A Frantic Turtle3/9/2026, 12:01:14 PM

rv advertising

DmCh9313/9/2026, 11:59:46 AM

Learning pathways: Unity Learn

Laserman-694201/20/2026, 10:56:36 AM

/* Unity 1.0 (2005) */

Laserman-694201/20/2026, 10:56:00 AM

/* Unity 1.0 (2005) */

Squeakachu12/15/2025, 7:24:42 AM

Reverted edit by [[Special:Contribs/~2025-40802-63|~2025-40802-63]] ([[User talk:~2025-40802-63|talk]]) to last version by SleepyRedHair

~2025-40802-6312/15/2025, 7:21:49 AM
SleepyRedHair12/14/2025, 6:41:11 PM

Rv; falsely claiming to be a "slight change"

Contributors

Source: WikipediaView full article