POLITICS

Loot Boxes: The UK's Struggle with Self-Regulation

United Kingdom, UKThu May 29 2025
Loot boxes in video games are a big deal. They let players spend real money for a chance at random rewards. This has raised eyebrows because it's a lot like gambling. There are worries about people spending too much and developing gambling habits. The UK's previous Conservative government chose to tackle this issue through industry self-regulation. This meant letting the industry police itself before considering any laws. The UK's video game industry trade body, Ukie, set some rules. They wanted to make sure loot boxes were handled responsibly. Stakeholders wanted to see how well these rules were being followed. So, a study looked at the 100 top-grossing iPhone games. They checked these games before and after the rules took effect in July 2024. The results were not good. Many games did not follow the rules. None of the games asked for parental consent before letting under-18s buy loot boxes. Only a few games even told players that loot boxes were in the game. And even fewer games showed the chances of getting different rewards. The rules were not being enforced. Games that broke the rules before July 2024 kept breaking them afterwards. Ukie and the Apple App Store were told about this, but nothing changed. The study shows that self-regulation might not be enough. Platforms like app stores, advertising regulators, and consumer protection groups need to step up. They need to make sure the rules are followed. Video games are a big industry, and they should follow the same rules as everyone else. The government should think about stricter laws for loot boxes. Self-regulation has not worked well so far. Loot boxes are not a new thing. They have been around for a while. It's time to treat them like any other form of gambling. Players deserve to know what they are getting into. They deserve to be protected from the risks of loot boxes. The industry needs to do better. And if they can't, the government needs to step in.

questions

    If loot boxes are so random, why do they always seem to give you the item you already have?
    Are the low compliance rates with loot box regulations a result of deliberate sabotage?
    Why do game developers think hiding loot box probabilities in tiny print is a good idea?

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